"Computer and video games" redirects here. For the magazine, see Computer and Video Games. For the web-based successor to the magazine, see ComputerAndVideoGames.com.
The Third-Person Shooter, exemplified in Tom Clancy's Ghost Recon Advanced Warfighter 2, is a popular form of modern video game.
The Third-Person Shooter, exemplified in Tom Clancy's Ghost Recon Advanced Warfighter 2, is a popular form of modern video game.
A video game is a game that involves interaction with a user interface to generate visual feedback on a video device.[1] The word video in video game traditionally refers to a raster display device.[2] However, with the popular use of the term "video game", it now implies any type of display device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms are broad in range, from large computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use.
The input device normally used to manipulate video games is called a game controller, which varies across platforms. For instance, a dedicated console controller might consist of only a button and a joystick, or feature a dozen buttons and one or more joysticks. Early personal computer based games historically relied on the availability of a keyboard for gameplay, or more commonly, required the user to purchase a separate joystick with at least one button to play. Many modern computer games allow the player to use a keyboard and mouse simultaneously.
Beyond the common element of visual feedback, video games have utilized other systems to provide interaction and information to the player. Chief examples of these are sound reproduction devices, such as speakers and headphones, and an array of haptic peripherals, such as vibration or force feedback.
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